接口 LightningStrike

所有超级接口:
CommandSender, Entity, Metadatable, Nameable, Permissible, PersistentDataHolder, ServerOperator

public interface LightningStrike extends Entity
代表雷击的实例,可能会或者不会造成伤害。
  • 方法详细资料

    • isEffect

      boolean isEffect()
      返回雷击是否是没有伤害的效果。

      原文:Returns whether the strike is an effect that does no damage.

      返回:
      雷击是否为效果
    • getFlashes

      int getFlashes()
      Get the amount of flashes that will occur before the lightning is removed. By default this value is between 1 and 3.
      返回:
      the flashes
    • setFlashes

      void setFlashes(int flashes)
      Set the amount of flashes that will occur before the lightning is removed. One flash will occur after this lightning strike's life has reduced below 0.
      参数:
      flashes - the flashes
    • getLifeTicks

      int getLifeTicks()
      Get the amount of ticks this lightning strike will inflict damage upon its hit entities.

      When life ticks are negative, there is a random chance that another flash will be initiated and life ticks reset to 1.

      返回:
      the life ticks
    • setLifeTicks

      void setLifeTicks(int ticks)
      Get the amount of ticks this lightning strike will inflict damage upon its hit entities.

      When life ticks are negative, there is a random chance that another flash will be initiated and life ticks reset to 1. Additionally, if life ticks are set to 2 (the default value when a lightning strike has been spawned), a list of events will occur:

      • Impact sound effects will be played
      • Fire will be spawned (dependent on difficulty)
      • Lightning rods will be powered (if hit)
      • Copper will be stripped (if hit)
      • GameEvent.LIGHTNING_STRIKE will be dispatched
      参数:
      ticks - the life ticks
    • getCausingPlayer

      @Nullable @Nullable Player getCausingPlayer()
      Get the Player that caused this lightning to strike. This will occur naturally if a trident enchanted with Channeling were thrown at an entity during a storm.
      返回:
      the player
    • setCausingPlayer

      void setCausingPlayer(@Nullable @Nullable Player player)
      Set the Player that caused this lightning to strike.
      参数:
      player - the player
    • spigot

      指定者:
      spigot 在接口中 CommandSender
      指定者:
      spigot 在接口中 Entity